Lighting, Cameras, and Implementation - I assisted in the implementation of, and assisting other artists in the implementation of, assets and animations from Maya, Substance, and Photoshop into Unreal for use in game. I also worked alongside Designers to setup lighting in each section of the level along with triggers in set locations to allow lighting changes at the proper moments as well as set up cameras for cinematic moments and showcasing paths and points of interest to the player.
Narrative Design - Worked together with design, art, and audio to weave a morally driven story that explores the concept of techno-optimism. We built a world from the ground up in which to base our story.
Cinematics - I built the cinematic camera and worked alongside audio to create the cinematic trailers, capturing the content in Unreal and editing in Premiere and After Effects.
PIZZA | 2017-2018
Emilio Pujadas Producer, Level Designer, Narrative Designer
Jonjo Fourie Game Director, Art Lead, Concept Artist
Carlie Olson Design Lead
Emmeline Estrampes UI/UX Designer
Mark Smith Technical Lead
Stefan Lande AI Progammer
Rebecca Mayfield Tools Programmer
Michael Garner Composer, Sound Designer
Ian Kole Audio Programmer
Christopher Spindel Environment Artist
Grant Leeder Texture Artist
Sophia Abouzeid Lead Animator
Nathan Mesanna VFX Artist, Animator, Narrative Designer
Caroline Zanchetta Character Artist